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Your conception of a ball bouncing in a color cube is interesting. Because you are cycling by 10 among 256 choices, your R will always be odd and your G will always be even so you don't hit every color. Cycling by evens through evens maintains parity. However, your B will hit every value eventually. As for corners, we'd need R=255, G=0, and B=255 OR B=0. However, whenever R is 255, G is always 246, because these values move antiparallel to each other.