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temple  ·  4342 days ago  ·  link  ·    ·  parent  ·  post: Pokemon X and Y

I feel that Nintendo is too conservative in their staple series by regressing in the design. As time goes on, I think they aren't even keeping up to the same standards of yesteryear. I don't even want to buy a Wii U because I think I am going to be disappointed, because of my experience with Other M, Skyward Sword, and little desire to play 2D Mario games. I think it's a cop-out to dumb down the games so far because the general audience might be unable to cope with mechanics of yesteryear. Give the public a little credit?

As for Pokemon, I'm really hoping that they will expand Pokemon X&Y to support competitive and persistence better with player-driven community. That's kind of my holy grail for Pokemon modern day technology. They always seem to flirt with MMO aspects and persistence with the Global Link, but then are too conservative to go the full nine. (Then again, I didn't play B&W2, so I don't know how much improvement there was on the Global Link front.)

I want to have that feeling of your handpicked Pokemon team growing and sticking with you over time, but in a persistent world. That's my favorite part of playing a Pokemon game is the pride that I take in my team. While they may not be optimal in a competitive sense, it's hard not to get attached to them, at least for me.

Actually, on a side tangent, that is one of the things that I think is missing in modern-day theme-park MMOs, that are item progression-based. The sense of accomplishment and history in the building of your character gets lost due to the item churn. In a persistent Pokemon MMO, I would like to see someway to progressively keep your team up to date, without swapping them on every expansion.