printIs the Oculus Rift sexist? - Quartz
by thenewgreen
In the fall of 1997, my university built a CAVE (Cave Automatic Virtual Environment) to help scientists, artists, and archeologists embrace 3D immersion to advance the state of those fields. Ecstatic at seeing a real-life instantiation of the Metaverse, the virtual world imagined in Neal Stephenson’s Snow Crash, I donned a set of goggles and jumped inside. And then I promptly vomited.
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I never managed to overcome my nausea. I couldn’t last more than a minute in that CAVE and I still can’t watch an IMAX movie. Looking around me, I started to notice something. By and large, my male friends and colleagues had no problem with these systems. My female peers, on the other hand, turned green.