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comment by JakobVirgil
JakobVirgil  ·  4038 days ago  ·  link  ·    ·  parent  ·  post: Permadeath just won't die

permanent/costly death I think is the default state if you look back to arcade games. costly as in 1 quarter.





user-inactivated  ·  4038 days ago  ·  link  ·  

Well sure, because then they got more quarters. Replayability was a goal for arcade games because more replays meant more money. I think it more plausible that the arcade games that were successful still being fun the nth time made players ok with costly deaths than that costly deaths made people want to keep playing.

JakobVirgil  ·  4038 days ago  ·  link  ·  

Chicken and Egg. Causality is not something easy to do more than speculate about. Also the early days were not so slick and formulaic. The Sid Meyer philosophy of game-making has steered games down a boring path.<-obvious hypocritical-ironic speculation.