- The game is still very early in development, but here is a list of things we hope to include:
-Hard science fiction. Update: GAH, NO! I'm focusing on fun gameplay instead. I still want to get corrected on glaring scientific errors, though. -Lots of engineering.
-Fully working computer system.
-Space battles against the AI or other players.
-Abandoned ships full of loot.
-Duct tape!
-Seamlessly landing on planets.
-Advanced economy system.
-Random encounters.
-Mining, trading, and looting.
-Single and multi player connected via the multiverse.
- Backstory and Setting
In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals. In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0x0000 0000 0000 0001 years to last for 0x0001 0000 0000 0000 years. It's now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.
Sounds excellent.
No, thanks. If I'm going to practice something in my spare time, you'd better be believing it is going to be something useful. Either that or the games you don't have to practice like Wii or Uno.
- No, thanks. If I'm going to practice something in my spare time, you'd better be believing it is going to be something useful.