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tehstone · 3400 days ago · link · · parent · post: Hubnomic 1: Ruleset CREATIVE-KEYCHAIN - Rules on beginning
I did not! Although it did cross my mind that you were overthinking things a tad. What's more unfortunate is the complete lack of interest in this game after the first ~6 hours of intense activity... demure? you there?
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Makes sense. Also, some references to the game I've read on various websites mention turns, as though it's not just a madhouse of people proposing and voting but that they take turns proposing rules and the rules are voted on before new rules can be proposed. But perhaps that is just a lingering mechanic from a time when the game was played via email/message board rather than a more dynamic environment such as hubski.