Neither are cultures. Everyone's necessarily a hero of their own story.I'm trying to make each race neither evil or good, because I don't really buy into that. Cultures might be, sure, but not races.
You are right, I said that clumsily. I was thinking in terms of Pathfinder and how their setting descriptions handle morality. I am trying to set it up so there always be some areas where my players will find antagonists, and I'm trying to make it because the cultures are all over the map on values, not because the Goblins are usually described as Chaotic Evil.
You will find a good way in the quote I've provided. Antagonists are not necessarily those opposing the protagonists: they may be chasing after one thing - be it wealth, admiration of one person or the public, perfection in an art or anything else - and, in the process, damage another that the protagonist values greatly. The antagonists seek whatever it is they seek for the same reason that the protagonist might wish to deny them that: because they believe it, with their whole heart, to be the right thing to do.I am trying to set it up so there always be some areas where my players will find antagonists