Good ideas and conversation. No ads, no tracking. Login or Take a Tour!
I played it, it's good, good job, how hard was it actually to create something in the style of Atari even though you have access to like 8 colors at any given moment.
Thanks. I mainly went for an Atari look: limited color palette, simple sprites and having every pixel stretched out horizontally. I knew I didn't have a lot of time, so I didn't fully incorporate limitations with scanlines and sprite types. Like ixnar said, it's not hard to notice the liberties I took.