galen enters the pub, incredibly conscious of the fact that the closest he's come to LOTR Plaza is probably that D&D campaign he started two weeks ago. "Yeah, I'm not really sure what I'm doing here."
I want to play tabletop games so badly. I tried to get two of my friends to play fiasco with me but nope. I did get them to play a bit of CaH though - so that was fun. So D&D or Pandemic or any other fun and complicated games are probably right out.
I've tried, but it since a lot of people are in the US it's in the middle of the night.
I also started a 'real' D&D 5e campaign this Sunday! I've played the D&D board game and Pathfinder and the likes before, but now that we've played a bit of the real deal I know that I like it much more than the derivatives. It's so much fun to have a bunch of characters, throw them in a situation and find creative solutions.
Nice. I'm beginning to think my DM is just mediocre or something, because I haven't enjoyed our campaign nearly as much as I expected / other people seem to. The immersion just isn't there-- we have a running joke that our campaign should be subtitled "or, [our DM] flips through books to music." Maybe I just have an underdeveloped imagination.
Your DM is sticking too close to his plan. Ask him as nicely as possible if he can improvise now and then. The numbers only matter to the most hardcore of players. You have to get a sense for die rolls and just go from there to keep the game moving. Is the door made of oak? Kicking it down will probably require a higher roll than if it was rotted through. Maybe only a Warrior-type character can do it. Is a character trying to slash a goblin in a super narrow hallway with a longsword? Probably a difficult throw. Is your character a thief trying to eavesdrop on the other side of a hollow wall? Probably an easy throw.
This is my problem with published campaigns generally, I think. I much prefer when a DM has constructed their own world not only because it's more interesting, but also because it allows for greater and more effective improvisation. It seems to me the best improvisation carries with it the necessary underpinning of a fundamental understanding of the world in (or with) which one is improvising, which is easiest to obtain when it's a world you've constructed.
The DM I have now, a good friend of mine, had a similar experience to yours a month ago. As a result he became a DM himself, focusing less on the rules and more on fun. From my limited experience, D&D is the most fun when it is akin to improv comedy. If everyone takes the rules less seriously and comes up with creative new things to do, actions to take, it should be fun. But if the person leading the game / improv scene isn't going along, it's not gonna happen.
That sounds like what I may do, I keep thinking that I'd really like to DM to see if I can do better.The DM I have now, a good friend of mine, had a similar experience to yours a month ago. As a result he became a DM himself, focusing less on the rules and more on fun.
Yeah. It sounds like your DM may be new to running or isn't confident in throwing in his own flavor to the mechanics of the game. I have had DMs like that. After a couple of years of practice they become better DMs. But I would say encourage him to go off-book.