I used to draw a lot as a kid. I used to want to be an artist! Not so much anymore. In fact, I had lost hope for a while. My manual dexterity is not what it used to be, and picking up a pencil and paper just ends in frustration for me these days.
... and then I found Inkscape!
I have been trying to learn how to make my own visuals for games I may want to make in the future, just so there's something to look at aside from colored boxes. Vector art is a good format for games since they can be scaled infinitely without any nasty blurring like other image types. So without any prior knowledge of what software to use I set out to learn. After following this tutorial and making my own circular creature, I thought to myself, "this is a lot of fun!" and I wanted to keep going. I wanted to challenge myself so I tried to make a person:
Not too shabby, I think! After only a day of work I had something that looked like a game character! This was exciting. I was having more fun doing this than any of the programming work I'd ever done before, so naturally I wanted to keep going.
This time I was going all out. I wanted to make something really cool! After a couple more days of hard work, I made this!
This is a character I have been sitting on for a long time now, and she turned out fantastic. I'm so happy! I just had to share. I have new found hope that I can make great pictures again, and it's the best feeling in the world. I want to keep making pictures and showing my progress as I do, so I think I'll periodically post more about it. It's a long road ahead!
You've made some really great progress! That sword looks dope. I'd suggest changing the right leg wrinkles into larger shade layers, or just having half of that leg have a shade layer, similar to the hair. A while ago, I helped a friend of mine who's studying game design with some game art. The goal was to create a small working fighting game with friends as main characters. Made a nice background and a sprite, but yours is already cooler though. But your artstyle reminded me of my own style. I use Adobe Illustrator instead of Inkscape.
Yeah, it's a total bitch to get right, because if you want to change something small you gotta change it on every single symbol. Here's how just the walking animation looked like, which was something like four hours of work: And these are just twelve. Took sixteen for one punch. But it was just a side project, so no big deal. I feel bad for the Skullgirls art designer, that must have been a ton of work.
The only 3D software I've ever used was Sculptris and Blender, briefly. I liked the former a lot since clay has been something I've always had a bit of a knack for, and as for the latter... the interface was just terrible and I couldn't get into it. I'm not even sure the computer I have now is built for modeling. It melts the house playing a youtube video, so I shudder to think what would happen if I tried to do any 3D stuff with it. One reason I like Inkscape so much is that it's like 2D modeling. Almost everything in the above pictures started as a circle or square and I just molded them around a lot until I got a good-looking piece. I'd never seen anything like that before and it felt very natural for me to use. It's rekindled a passion, almost! I fantasized about getting back into painting again last night, but that might still be too much for now.
It's good that you've found a way to make it work. Have you ever played Bastion? The character seems like she could belong there. I like that technology gives us new avenues for things and I can't help but wonder how artists like Renoir or Beethoven might have made use of the tools available to us.