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Man, sprite-work for fighting games is ridiculous. Dunno if you've heard of Skullgirls: But each character apparently had 1200 to 2600 frames of animation. EACH CHARACTER. There's like NINE of them.
Yeah, it's a total bitch to get right, because if you want to change something small you gotta change it on every single symbol. Here's how just the walking animation looked like, which was something like four hours of work: And these are just twelve. Took sixteen for one punch. But it was just a side project, so no big deal. I feel bad for the Skullgirls art designer, that must have been a ton of work.
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